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7DS ORIGIN APPCommunity Database
Roguelike mode · weekly reset

Labyrinth

Progress using only the elements and positions of heroes you own. Burn Embers and explore the Labyrinth.

Ember

Ember fuels a run: every round burns some, and the run ends the moment you have none left.

50
Starting Ember
1
Cost per round
1
Cost per empty slot
3
Pet swap

60 rounds to clear on 50 starting Ember: you must earn at least 10 more along the way to reach the last one.

What a run pays out

Guaranteed loot only — event rewards depend on your choices and are not counted here.

Mysterious Gem211
Treasure rooms (8 rounds)
Mysterious Gem270
Dungeons, hardest pick (4 rounds)
Mysterious Gem481
Guaranteed total

The shop's permanent stock costs 945 in total — roughly 2 perfect runs.

Rounds & doors

Single-door rounds are mandatory: a treasure room or a dungeon.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 55
  6. 6
  7. 7
  8. 8
  9. 9
  10. 108
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 2012
  21. 21
  22. 22
  23. 23
  24. 24
  25. 2516
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 3522
  36. 36
  37. 37
  38. 38
  39. 39
  40. 4028
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 5045
  51. 51
  52. 52
  53. 53
  54. 54
  55. 5575
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  • Exploration
  • Treasure room
  • Dungeon

Mode rules

  1. The Labyrinth is a game mode played using only the elements and positions of heroes you own.It can be attempted once per week.
  2. Explore the Labyrinth using the Ember granted to you at the start. Once all Ember is spent, exploration ends.
  3. Each round, choose which Labyrinth door to enter and fill the slots using the elements and positions of heroes you own.
  4. When an event occurs within the Labyrinth, choose your next action to recover Ember or earn rewards.
  5. A dungeon appears in rounds 15, 30, 45, and 60, and you will choose a difficulty to take on.
  6. Rewards grow larger as you go deeper, but if you end early, you can only receive rewards up to that point.

Labyrinth Guide — 7DS Origin's roguelike mode

The Labyrinth is Seven Deadly Sins: Origin's weekly roguelike mode: 60 rounds of doors requiring heroes of a specific element and role, 195 documented choice events with their odds and loot, rental pets and the Ember economy.

How does the Labyrinth work in 7DS Origin?

You explore 60 rounds by entering doors that require heroes of a given element and role. Each round consumes Ember; random events offer choices with quantified outcomes, and a dungeon appears on rounds 15, 30, 45 and 60. Progress resets weekly.

What do Labyrinth events reward?

Every event choice has probabilistic outcomes: Ember gains or losses, extra pets, round skips, jackpots, and loot exchangeable at the mode's shop for Mysterious Gems.