Skip to content
7DS ORIGIN APPCommunity Database

Merlin — Seven Deadly Sins: Origin Character

Merlin is a SSR Ice character with the Attacker role in Seven Deadly Sins: Origin (7DSO). See full stats, skills, weapon mastery and recommended builds.

Complete character page updated every patch — base and combat stats, active and passive skills, costumes and banner history for Merlin.

How do you get Merlin in 7DS Origin?

Merlin is obtained from the gacha banners in Seven Deadly Sins: Origin. Check the Banners tab on this page to see past and upcoming banners featuring Merlin.

What is Merlin's element?

Merlin is a Ice character with the Attacker role in combat.

What weapons does Merlin use?

Merlin can equip the Book weapon. This page details weapon mastery, stats and the skills tied to it.

Merlin

Merlin

SSR
Attacker Ice
Attacker Thunder
Burster Fire
AttackerBurster
GenderFemale
Height177cm
Blood TypeAB
Adventure SkillElemental Harmony

Fires a projectile infused with the power of 5 elements. The projectile can be manually controlled toward its target.Elements: Fire, Wind, Lightning, Earth, Cold

Base

Combat

HP2000
ATK250
DEF200
SPD500
Pierce0.8%
Perseverance0.5%
Crit Chance10%
Crit Damage25%
Crit Resistance3%
Crit Defense10%

Skills

Mastery

Costumes

Potential

Combine Skills

Burst

Banners

Auto-attack

Spatial Freeze

Spatial Freeze

Melee
Inflicts damage equal to 150% of Attack.1st hit: 21%2nd hit: 25%3rd hit: 39%4th hit: 65%
Auto-attack statsInternal game values for the basic attack cycle. Full combo damage is shown in the description above.
Damage150% ATKHits4Burst25(4 → 3 → 7 → 11)

Skill

Frost Seed

Frost Seed

Melee
Inflicts damage equal to 22% of Attack every 0.5 sec to enemies in range for 5 sec, also applying Frost Marks for 10 sec.Attacking an enemy with max Frost Mark stacks increases the hero's Cold Attack by 10% of Attack for 20 sec.Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.
CD25sBurst90Tag195Magic171

Special

Spatial Freeze

Spatial Freeze

Melee
Inflicts damage equal to 150% of Attack.1st hit: 21%2nd hit: 25%3rd hit: 39%4th hit: 65%
Damage162% ATKHits27
Cold Intellect

Cold Intellect

Melee
Inflicts damage equal to 50% of Attack.Replaces the Normal Attack with Special Attack: Glacial Pierce for 6 sec.Glacial PierceInflicts damage equal to 6% of Attack, up to 312%, while the stance is maintained. Attacking the same enemy 15 times Freezes them for 6 sec. Attacking an enemy with a Frost Mark 8 times inflicts 1 additional Frost Mark(s) for 10 sec. (Max: 4 times)Freeze: Incapacitated. When hit with a skill, inflicts 80% of damage taken and removes Freeze.Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.
Damage50% ATKHits1CD8sBurst62Tag60Magic26

Tag

Frost Sweep

Frost Sweep

Melee
Inflicts damage equal to 150% of Attack.Every 1 Frost Mark(s) on the enemy increases the damage by 30%.
Damage150% ATKHits1Burst150Magic225

Ultimate

Iceberg Descent

Iceberg Descent

Melee
Increases the hero's Crit Damage by 50% for 15 sec, then inflicts damage equal to 394% of Attack.When using a Combined Attack with the hero's Ultimate Move as the base, each hit of an element other than Physical inflicts additional damage equal to 10% of Attack, increases the hero's Crit Damage by 50% for 15 sec, and restores 1 Tag Point(s).
CD10sMagic Cost2Burst120(60 → 60)

Passive

Infinite Frost

Infinite Frost

When allied heroes land Normal Attacks 3 time(s) on an enemy without a Frost Mark, they are inflicted with one for 10 sec. (Max: 4 times)When a Frost Mark is applied to an enemy who doesn't have one, the hero's Cold Attack increases by 40% for 15 sec, and damage increases by 50% when attacking an enemy with a Frost Mark.Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.