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7DS ORIGIN APPCommunity Database

Escanor — Seven Deadly Sins: Origin Character

Escanor is a SSR Fire character with the Attacker role in Seven Deadly Sins: Origin (7DSO). See full stats, skills, weapon mastery and recommended builds.

Complete character page updated every patch — base and combat stats, active and passive skills, costumes and banner history for Escanor.

How do you get Escanor in 7DS Origin?

Escanor is obtained from the gacha banners in Seven Deadly Sins: Origin. Check the Banners tab on this page to see past and upcoming banners featuring Escanor.

What is Escanor's element?

Escanor is a Fire character with the Attacker role in combat.

What weapons does Escanor use?

Escanor can equip the Axe weapon. This page details weapon mastery, stats and the skills tied to it.

Escanor

Escanor

SSR
Attacker Fire
Attacker Holy
Warden Fire
AttackerDefender
GenderMale
Height165~325cm
Blood TypeAB
Adventure SkillRift in Time

By distorting time and space, stats are no longer affected by time.

Base

Combat

HP2000
ATK250
DEF200
SPD500
Pierce0.8%
Perseverance0.5%
Crit Chance10%
Crit Damage25%
Crit Resistance3%
Crit Defense10%

Skills

Mastery

Costumes

Potential

Combine Skills

Burst

Banners

Auto-attack

Merciless Cleave

Merciless Cleave

Melee
Inflicts damage equal to 202% of Attack.1st hit: 20%2nd hit: 23%3rd hit: 35%4th hit: 54%5th hit: 70%
Auto-attack statsInternal game values for the basic attack cycle. Full combo damage is shown in the description above.
Damage227% ATKHits14Burst33(3 → 4 → 6 → 8 → 12)

Skill

Prideful Line

Prideful Line

Melee
Inflicts damage equal to 279% of Attack, then additionally gains 2 Sunspot stack(s) for 20 sec. (Max: 10 times)Sunspot: Increases Fire damage by 3% and the hero's Max HP by 1.5% for every 1 stack(s). At max stacks, removes Sunspot and gains Flare for 15 sec.Flare: Restores 10% of Max HP the first time the effect is granted. Increases Fire damage by 50% and the hero's Max HP by 35%, and decreases damage taken by 20%, and increases Pierce by 20%. Gains Fading Sun for 10 sec when Flare is removed.Fading Sun: Decreases the hero's Max HP by 25% while keeping the same remaining HP.
Damage9% ATKHits1CD15sBurst50Tag155Magic135

Special

Condensed Sun

Condensed Sun

Melee
Immune to Reactions and decreases damage taken by 30% while the stance is maintained.Inflicts damage equal to 150% / 170% / 202% of Attack based on the charge level.A fully charged attack on an enemy with Fire Burst activated inflicts additional damage equal to 17% of the hero's remaining HP.
Damage522% ATKHits5CD13sBurst152(38 → 38 → 38 → 38)Tag112Magic48

Tag

Sun's Arrival

Sun's Arrival

Melee
Inflicts damage equal to 138% of Attack.
Damage138% ATKHits1Burst150Magic225

Ultimate

Cleansing Fire

Cleansing Fire

Melee
The first hit inflicts damage equal to 397% of Attack, and additional damage equal to 30% of the hero's remaining HP when attacking an enemy with Fire Burst activated.The attack consumes all Magic Points, increasing damage by 100% to 500% depending on points used.Afterward, inflicts damage equal to 2% of Attack to enemies in range every 0.2 sec for 2 sec.Using a Combined Attack with the hero's Ultimate Move as the base increases the hero's Max HP by 30% for 20 sec.
CD10sMagic Cost2Burst55

Passive

Sunspot Explosion

Sunspot Explosion

Gains 1 Sunspot stack(s) for 20 sec when attacking an enemy without Flare or Fading Sun active. (Max: 10 times)Sunspot: Increases Fire damage by 3% and Max HP by 1.5% for every 1 stack(s). At max stacks, removes Sunspot and gains Flare for 15 sec.Flare: Restores 10% of Max HP the first time the effect is granted. Increases Fire damage by 50% and the hero's Max HP by 35%, decreases damage taken by 20%, and increases Pierce by 20%. Gains Fading Sun for 10 sec when Flare is removed.Fading Sun: Decreases the hero's Max HP by 25% while keeping the same remaining HP.