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Howzer closed his eyes for just a moment in the sweltering summer heat, worn down by mountains of work and days that felt like they'd stolen his youth right out from under him. When he came to, a dazzling beach spread out before him, and the cool spray of the ocean filled the air. He had found himself in a mysterious paradise.
Howzer spots a Fairy in the middle of the island with a gorgeous boat. He could really use a boat like that to make the most of his time on this island. Let's casually ask the Fairy where he got it.
The boat the Dapper Fairy has is the grand prize for the Mirage Boat Grand Prix. Howzer has decided to enter the race and prove his worth. Find Domingo and sign up.
Full guide to the A Midsummer Day's Dream event in Seven Deadly Sins: Origin (7DSO / SDSO): its missions, reward shop, login bonuses and the complete reward table, with start and end dates.
Updated every patch — see exactly which rewards A Midsummer Day's Dream grants and how to claim them before the event ends.
The A Midsummer Day's Dream page lists the full reward table — mission rewards, shop items and any login bonuses — so you can prioritise what to claim before it ends.
The A Midsummer Day's Dream event page shows its start and end dates so you know exactly how long you have to complete it.
It's finally time for the first race. Feel the heat of Spray Island and cut through the water in style.
The first race went off without a hitch. It'd be nice to grab a cool drink and see more of the island, so head over to the food and drinks area.
Howzer runs into Elizabeth, of all people, in a swimsuit. He has no idea what's going on. Talk to her.
Merlin was there with Elizabeth, too. If anyone has a good handle on the situation, it'll be her. Go talk to her.
Howzer decides to go ask Elizabeth if there's anything he can do to help. Go talk to her.
Elizabeth ran out of ingredients at the worst possible time. Howzer volunteers to go gather them himself.
On his way to gather ingredients, Howzer spots a familiar silhouette at a stall. It's Mannie! She seems a little embarrassed. Go say hello.
Howzer, not wanting to make the trip alone, asks Mannie to come with him. She plays it cool, but agrees. Let's head to the palm grove on the mountain.
Howzer and Mannie arrived at the palm grove, but monsters have shown up. Take care of them.
All the monsters in the palm grove have been dealt with. Now let's gather some Spray Palms.
They got the ingredients safely! On the way back to Elizabeth, let's walk Mannie back to the beach.
Howzer and Mannie made it back to the beach. This seems like a good stopping point for the two of them. Have a quick chat with Mannie before parting ways.
Now it's finally time to head back to Elizabeth. Just what is this "special something" she prepared? Let's go find out.
The first eventful day on Spray Island is winding down. Lie back on a beach chair and rest up.
There's a nagging feeling, like something important has slipped his mind. For some reason, it feels like Elizabeth might know something. Go find her.
Before Howzer could even ask about his strange feeling, he heard that a Banakro has appeared near the race course. Head to where it was spotted.
Following Clotho's suggestion, the gang will need to move the Banakro away from the race course before the fighting starts. Carefully herd it to a better spot.
The gang successfully herded the Banakro to a wide, open stretch of beach. Take it down.
With the Banakro defeated, it's time to ask Clotho, who appeared out of nowhere, what's been going on. Talk to her.
It's time for a short break. It's unclear what's causing the fatigue, but for now let's rest on the beach chair.
Howzer realized he's spent every day on the island with people he already knows. At this rate, meeting anyone new is going to be impossible. Go try talking to someone new.
Two rejections back to back, but no time to sulk. Someone's been sneaking glances at Howzer's way for a little while now. Go talk to her.
Sally said she wants Howzer to race for her, so he's got to give it his all. Let's enter today's race.
Today's race was a success. Hopefully Sally was watching. She asked to meet at the food and drinks area, so let's head that way.
Howzer returns to the meeting spot, but Sally isn't there. Elizabeth is nearby. Maybe she saw something? Let's ask her.
Sally was apparently seen heading to the back of the island with some thugs. Let's hope she's okay. Track her down.
The footprints lead to Spray Sandbar. Sally is surrounded by thugs. Let's go help her.
Sally approached Howzer with the intention of robbing him all along. The goons are attacking on her orders. Take them down.
Sally turned out to be a con artist, but Elizabeth's kind words were enough to take the edge off. Rest on the beach chair.
Looking back, Elizabeth really came through yesterday, but she was never properly thanked. Go do that now.
Howzer came to find Elizabeth, but she's nowhere to be seen. Merlin seems to be there in her place. Ask Merlin if she knows where Elizabeth went.
Merlin's question stops Howzer in his tracks. Did he actually have any memory of sleeping on this island? The more he thinks about it, the more unsettled he feels. Keep talking to Merlin.
After the conversation with Merlin, Howzer sees Elizabeth is back in her usual spot. Did she go somewhere while he was away?
Ever since her return, something about Elizabeth is off... like she's become a completely different person. Just as Howzer is puzzling over it, he hears Clotho calling from behind him. Go talk to her.
Clotho says there's a problem on the island, and that going to the cave near the seaside cliffs at night will reveal the truth. Do as she says.
There are figures in front of the cave, moving as if they are keeping watch. What's inside? Approach carefully.
Clotho stops Howzer just as he's about to charge in and tells him to go face the truth inside the cave.
Inside the cave was Elizabeth. She was at the area with food and drinks when he left, so when and how did she get here? Ask her what happened.
The Elizabeth in the cave insists she's the real one and that the Elizabeth Howzer saw is a Hide-and-Seek in disguise. The truth is still unclear, but it would be wise to loop Merlin in on the plan beforehand. Talk to her.
It's time to lure the fake Elizabeth up to the mountain. The trick is to bring her along without raising any suspicion.
The fake Elizabeth agrees far too easily. There's no doubt in Howzer's mind now. Head to the mountain.
The mountain is in complete chaos, with the real and fake Elizabeths all mixed together. He'll need to look very carefully. Let's use every memory and instinct to track down the real one.
The real Elizabeth has been found. She says she believed he would come for her. What a day. Get some rest and prepare for the final day.
Today is the last day of racing. It looks like everyone has come to cheer Howzer on for the final race. Go around and talk to them all.
The last race. Let's give it absolutely everything.
The final points are in and Howzer is the winner! Head to the podium and soak it all in.
Elizabeth, Merlin, Clotho, and Mannie all showed up to celebrate Howzer's win. Elizabeth looks like she has something she wants to say. Go talk to her.
Elizabeth wants to hold onto this moment as a memory. Take a photo with her.