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A Midsummer Day's Dream

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Howzer closed his eyes for just a moment in the sweltering summer heat, worn down by mountains of work and days that felt like they'd stolen his youth right out from under him. When he came to, a dazzling beach spread out before him, and the cool spray of the ocean filled the air. He had found himself in a mysterious paradise.

Quest chain

  1. 01

    The Boat Is the Goal

    Howzer spots a Fairy in the middle of the island with a gorgeous boat. He could really use a boat like that to make the most of his time on this island. Let's casually ask the Fairy where he got it.

  2. 02

    Mirage Boat Grand Prix

    The boat the Dapper Fairy has is the grand prize for the Mirage Boat Grand Prix. Howzer has decided to enter the race and prove his worth. Find Domingo and sign up.

  3. 03

    First Race, Start!

    It's finally time for the first race. Feel the heat of Spray Island and cut through the water in style.

  4. 04

    Something to Quench the Thirst

    The first race went off without a hitch. It'd be nice to grab a cool drink and see more of the island, so head over to the food and drinks area.

  5. 05

    The Princess of the Beach

    Howzer runs into Elizabeth, of all people, in a swimsuit. He has no idea what's going on. Talk to her.

  6. 06

    Summer Illusions

    Merlin was there with Elizabeth, too. If anyone has a good handle on the situation, it'll be her. Go talk to her.

  7. 07

    For Something Special

    Howzer decides to go ask Elizabeth if there's anything he can do to help. Go talk to her.

  8. 08

    A Chance Encounter on the Shore

    Elizabeth ran out of ingredients at the worst possible time. Howzer volunteers to go gather them himself.

  9. 09

    The Priestess's Vacation

    On his way to gather ingredients, Howzer spots a familiar silhouette at a stall. It's Mannie! She seems a little embarrassed. Go say hello.

  10. 10

    The Path to the Mountain

    Howzer, not wanting to make the trip alone, asks Mannie to come with him. She plays it cool, but agrees. Let's head to the palm grove on the mountain.

  11. 11

    The Palm Thieves

    Howzer and Mannie arrived at the palm grove, but monsters have shown up. Take care of them.

  12. 12

    Spray Palms

    All the monsters in the palm grove have been dealt with. Now let's gather some Spray Palms.

  13. 13

    The Walk Back Was the Point

    They got the ingredients safely! On the way back to Elizabeth, let's walk Mannie back to the beach.

  14. 14

    A Promise to Meet Again

    Howzer and Mannie made it back to the beach. This seems like a good stopping point for the two of them. Have a quick chat with Mannie before parting ways.

  15. 15

    Elizabeth's Gift

    Now it's finally time to head back to Elizabeth. Just what is this "special something" she prepared? Let's go find out.

  16. 16

    First Rest

    The first eventful day on Spray Island is winding down. Lie back on a beach chair and rest up.

  17. 17

    Something Feels Off

    There's a nagging feeling, like something important has slipped his mind. For some reason, it feels like Elizabeth might know something. Go find her.

  18. 18

    A Massive Obstacle

    Before Howzer could even ask about his strange feeling, he heard that a Banakro has appeared near the race course. Head to where it was spotted.

  19. 19

    Turtle Wrangling

    Following Clotho's suggestion, the gang will need to move the Banakro away from the race course before the fighting starts. Carefully herd it to a better spot.

  20. 20

    Course All Clear

    The gang successfully herded the Banakro to a wide, open stretch of beach. Take it down.

  21. 21

    Not Yet

    With the Banakro defeated, it's time to ask Clotho, who appeared out of nowhere, what's been going on. Talk to her.

  22. 22

    Second Rest

    It's time for a short break. It's unclear what's causing the fatigue, but for now let's rest on the beach chair.

  23. 23

    Time to Make a Connection

    Howzer realized he's spent every day on the island with people he already knows. At this rate, meeting anyone new is going to be impossible. Go try talking to someone new.

  24. 24

    Could This Be Fate?

    Two rejections back to back, but no time to sulk. Someone's been sneaking glances at Howzer's way for a little while now. Go talk to her.

  25. 25

    Second Race, Start!

    Sally said she wants Howzer to race for her, so he's got to give it his all. Let's enter today's race.

  26. 26

    A Racing Heart

    Today's race was a success. Hopefully Sally was watching. She asked to meet at the food and drinks area, so let's head that way.

  27. 27

    A Witness

    Howzer returns to the meeting spot, but Sally isn't there. Elizabeth is nearby. Maybe she saw something? Let's ask her.

  28. 28

    Following the Footprints

    Sally was apparently seen heading to the back of the island with some thugs. Let's hope she's okay. Track her down.

  29. 29

    The True Nature of Love

    The footprints lead to Spray Sandbar. Sally is surrounded by thugs. Let's go help her.

  30. 30

    The Summer of Betrayal

    Sally approached Howzer with the intention of robbing him all along. The goons are attacking on her orders. Take them down.

  31. 31

    Third Rest

    Sally turned out to be a con artist, but Elizabeth's kind words were enough to take the edge off. Rest on the beach chair.

  32. 32

    Don't Put Off Saying Thanks

    Looking back, Elizabeth really came through yesterday, but she was never properly thanked. Go do that now.

  33. 33

    Elizabeth's Disappearance

    Howzer came to find Elizabeth, but she's nowhere to be seen. Merlin seems to be there in her place. Ask Merlin if she knows where Elizabeth went.

  34. 34

    Something Feels Off

    Merlin's question stops Howzer in his tracks. Did he actually have any memory of sleeping on this island? The more he thinks about it, the more unsettled he feels. Keep talking to Merlin.

  35. 35

    Elizabeth Returns

    After the conversation with Merlin, Howzer sees Elizabeth is back in her usual spot. Did she go somewhere while he was away?

  36. 36

    A Suspicious Princess

    Ever since her return, something about Elizabeth is off... like she's become a completely different person. Just as Howzer is puzzling over it, he hears Clotho calling from behind him. Go talk to her.

  37. 37

    The Shore at Night

    Clotho says there's a problem on the island, and that going to the cave near the seaside cliffs at night will reveal the truth. Do as she says.

  38. 38

    To the Cave

    There are figures in front of the cave, moving as if they are keeping watch. What's inside? Approach carefully.

  39. 39

    What Lies Inside the Cave

    Clotho stops Howzer just as he's about to charge in and tells him to go face the truth inside the cave.

  40. 40

    The Princess in the Cave

    Inside the cave was Elizabeth. She was at the area with food and drinks when he left, so when and how did she get here? Ask her what happened.

  41. 41

    Sharing the Plan

    The Elizabeth in the cave insists she's the real one and that the Elizabeth Howzer saw is a Hide-and-Seek in disguise. The truth is still unclear, but it would be wise to loop Merlin in on the plan beforehand. Talk to her.

  42. 42

    The Fake Princess

    It's time to lure the fake Elizabeth up to the mountain. The trick is to bring her along without raising any suspicion.

  43. 43

    Chaos on the Mountain

    The fake Elizabeth agrees far too easily. There's no doubt in Howzer's mind now. Head to the mountain.

  44. 44

    Real or Fake

    The mountain is in complete chaos, with the real and fake Elizabeths all mixed together. He'll need to look very carefully. Let's use every memory and instinct to track down the real one.

  45. 45

    Fourth Rest

    The real Elizabeth has been found. She says she believed he would come for her. What a day. Get some rest and prepare for the final day.

  46. 46

    The Spray Island Cheering Squad

    Today is the last day of racing. It looks like everyone has come to cheer Howzer on for the final race. Go around and talk to them all.

  47. 47

    Final Race, Start!

    The last race. Let's give it absolutely everything.

  48. 48

    The Final Victor

    The final points are in and Howzer is the winner! Head to the podium and soak it all in.

  49. 49

    A Roaring Crowd

    Elizabeth, Merlin, Clotho, and Mannie all showed up to celebrate Howzer's win. Elizabeth looks like she has something she wants to say. Go talk to her.

  50. 50

    Memories in the Spray

    Elizabeth wants to hold onto this moment as a memory. Take a photo with her.

A Midsummer Day's Dream — 7DSO Event Guide

Full guide to the A Midsummer Day's Dream event in Seven Deadly Sins: Origin (7DSO / SDSO): its missions, reward shop, login bonuses and the complete reward table, with start and end dates.

Updated every patch — see exactly which rewards A Midsummer Day's Dream grants and how to claim them before the event ends.

What rewards does A Midsummer Day's Dream give in 7DSO?

The A Midsummer Day's Dream page lists the full reward table — mission rewards, shop items and any login bonuses — so you can prioritise what to claim before it ends.

When does A Midsummer Day's Dream end in 7DSO?

The A Midsummer Day's Dream event page shows its start and end dates so you know exactly how long you have to complete it.