Dredrin — Seven Deadly Sins: Origin Character
Dredrin is a SR Earth character with the Defender role in Seven Deadly Sins: Origin (7DSO). See full stats, skills, weapon mastery and recommended builds.
Complete character page updated every patch — base and combat stats, active and passive skills, costumes and banner history for Dredrin.
How do you get Dredrin in 7DS Origin?
Dredrin is obtained from the gacha banners in Seven Deadly Sins: Origin. Check the Banners tab on this page to see past and upcoming banners featuring Dredrin.
What is Dredrin's element?
Dredrin is a Earth character with the Defender role in combat.
What weapons does Dredrin use?
Dredrin can equip the Shield weapon. This page details weapon mastery, stats and the skills tied to it.

Dredrin
DefenderSupport
GenderMale
Height185cm
Blood TypeO
Adventure SkillGarden of Vitality
Temporarily restores and increases the Stamina of you and your party members for a set duration.
Skills
Mastery
Costumes
Potential
Burst
Auto-attack

Guard Slash
MeleeInflicts damage equal to 115% of Attack.1st hit: 11%2nd hit: 13%3rd hit: 20%4th hit: 31%5th hit: 40%
Auto-attack statsInternal game values for the basic attack cycle. Full combo damage is shown in the description above.
Damage139.9% ATKHits8Burst22(2 → 3 → 4 → 6 → 7)
Skill

Shield Crush
MeleeInflicts damage equal to 70% of Attack. Each hit inflicts additional damage equal to 30% of Defense.
CD16sBurst36Tag325Magic383
Special

Shield Field
MeleeGains a Barrier equal to 50% of Defense and becomes immune to Reactions while the stance is maintained.The stance lasts up to 10 sec, and is removed when the Barrier is removed.When hit while the stance is maintained, all allied heroes' Defense increases by 5% for 40 sec. (Max: 5 times)
CD20sTag325Magic188
Tag
Sword Landing
MeleeInflicts damage equal to 72% of Attack.
Damage72% ATKHits1Burst150Magic650
Ultimate

Pure Garden
MeleeIncreases all allied heroes' Defense by 20% and Max HP by 100% of the hero's Defense for 20 sec.
CD10sMagic Cost2
Passive

Strong Determination
Each time the hero is hit while HP is 30% or lower, grants all allied heroes Barriers equal to 18% of Max HP for 20 sec. (Cooldown: 60 sec)
